CREEPY DOLL

she only ever wanted a friend.

A five-level 8-bit chase through night roads, a haunted house, deep woods, frozen peaks, and an ancient tomb.

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no install · no account · just a doll and a boy who runs

A porcelain doll wakes on a moonlit road. Somewhere ahead, a boy is running.
The further she goes, the worse she looks, and the lullaby goes out of tune with her.
Tag him. That's all. Tag him and be friends.

WHAT WAITS IN THE DARK

🌙

5 LEVELS

The blood-moon road. The boy's own house. The deep woods, a snowy ascent, and a tomb older than any of it.

🦇

4 BOSS FORMS

The boy keeps changing: a bat-throwing count, a clawed werewolf, an icicle-shrugging yeti, a skull-hurling gold-masked god.

🎪

7 MINIGAMES

Doll toss, balloon darts, coffin shuffle, tarot pairs, bell toll, crow gallery, grave dig, glyph rites, scarab races, spear gauntlets: the carnival follows her everywhere.

👁

LOST BUTTON EYES

Five are hidden along the road. Find four and she gets to see again. Worth it, mostly.

🕯

LANTERNS & CANDLES

Checkpoints that cost seconds, not runs. Death takes a heart; the light gives her back.

ASSIST, WITHOUT SHAME

Invincibility, game speed, infinite hearts, reduced flash, skip-minigames, all one Esc away, all saved.

THE BOY, AT HIS WORST

The Dracula boss fight under a storm window
the count: stomp his bats, throw them back
The werewolf boss fight in the chapel
the wolf: silver candelabra, fetched again and again
The yeti boss fight in the ice cave
the yeti: the cave is toothed above and below
The Aztec god boss fight in the burial chamber
the god: obsidian against gold

HOW SHE MOVES

walk
SPACE jump (tap hops, hold flies)
Z punch   X kick
C crouch
hold 2s: power jump
ESC pause & assist menu

Coyote time and buffered jumps are built in. The game reads intent, not frame-perfect input.

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